Subject:
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Re: Brute Force Brick
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Newsgroups:
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lugnet.robotics
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Date:
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Thu, 18 Mar 2004 23:29:08 GMT
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Viewed:
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1025 times
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in lugnet.robotics Michael Fusion wrote
> i'm interested in the wood model of the herb robot
The robots in this game are named as greek gods. Hercules is the one who lifts
up the plants, while Hermes, the ambassador between the gods, carries Hercules
on his shoulders to get him, together with the plant, out of the array. And
moves him towards the support station.
The wooden model shows the two levels with the two robots on rails, each on one
level. Hermes has a rail station on above it, where Hercules, together with a
plant, can move onto. Then the whole thing will be carried to a support station
and after it, to a storage location.
Of course, you need storage room for the plants, to get them out of the groth
area. So a native modell of the plant level (Herules supports) could look like
this:
+---+---+---+
| | | | ^ ^
+---+---+---+ | |
| | | | | |
+---+---+---+ | growth array |
| | | | | | Hercules
+---+---+---+ | |
| | | | v |
+---+---+---+---+---+---+---+ |
| S | | | | | | | <-- Hermes --> v
+---+---+---+---+---+---+---+
Note, that Hercules can laydown plants at Hermes storage space in this scenario.
A more intelligent idea about the growth area would reliquish Hermes overhead. S
is the support point anyway.
The algorithm of a plant in the growth array is:
1. Move to the Support Point.
2. Move into the Hermes storage.
3. If the last plant (of a column) was inspected, then move the plants from the
Hermes storage back to the growth area.
Give me some weeks, to show you my wooden modell on a website.
Greetings
Ralph
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