| | Re: What are good LEGO robotics challenges? David Laswell
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| | (...) I don't know of any lists, but here are a few more to add to yours: tug-of-war (different from sumo in that they'd have to grip a rope) (for those who are willing to risk damaging the RCX) balance-beam tug-of-war skeet-shooting (probably have (...) (21 years ago, 31-Aug-03, to lugnet.robotics, FTX)
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| | | | Re: What are good LEGO robotics challenges? Jordan Bradford
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| | | | (...) Thanks for the reply. Would you please explain the balance beam tug-of-war in more detail? I just can't picture it. Also, "sentience" is pretty vague. Could you expand on that, too? Thanks a lot! (21 years ago, 31-Aug-03, to lugnet.robotics, FTX)
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| | | | | | Re: What are good LEGO robotics challenges? David Laswell
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| | | | (...) It's something I once saw on Scientific American Frontiers, where each robot would start out on one end of a balance beam, and the object is to get your side lower than the opponent's side. Some robots did this by dropping what amounted to (...) (21 years ago, 31-Aug-03, to lugnet.robotics, FTX)
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| | | | | | Re: What are good LEGO robotics challenges? Steve Baker
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| | | | (...) At least half the problem is going to be to decide who's won. int main () { printf ( "Woahh! Suddenly, I'm thinking!\n" ) ; sleep ( 1 ) ; printf ( "This is amazing - I know that I exist!\n" ) ; sleep ( 1 ) ; printf ( "'I think, therefore I (...) (21 years ago, 31-Aug-03, to lugnet.robotics)
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