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 Robotics / 1912
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Subject: 
RE: legOS and alternate operating systems
Newsgroups: 
lugnet.robotics
Date: 
Wed, 30 Dec 1998 14:47:42 GMT
Original-From: 
Norman Fair <nfair@#IHateSpam#gdi.net>
Viewed: 
1273 times
  
I don't know what language was used, but I'd guess it was object oriented.
Unlike older languages that only compile the routines that are actually
used, object oriented compiles everything.  That's why a program written in
C++ is up to 100 times as large as the same C version.

-----Original Message-----
From: MwalimuB@aol.com [SMTP:MwalimuB@aol.com]
Sent: Wednesday, December 30, 1998 8:39 AM
To: lego-robotics@crynwr.com
Subject: legOS and alternate operating systems

Why is the software associated with development so big?  70 megabytes for
the
legOs development system?  I think there is something fundamental I'm
missing
here.

The RCX is an H8, an 8 bit micro, certainly no more complicated than a
68HC11.
Even the more complicated development packages are under 1 megabyte.  Is a
lot
of the program GUI?  It might be I'm spoiled by DOS.  I just don't see why
it's so big.

chris
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 2 Replies:
  Re: legOS and alternate operating systems [now off topic]
 
(...) The implication of this statement is that 99% of a traditional C programme was unused and discarded by the compiler. If so, there's something mighty unusual about your coding style :-). My own suspicion is that in fact "object oriented design" (...) (26 years ago, 30-Dec-98, to lugnet.robotics)
  Re: legOS and alternate operating systems [now off topic]
 
(...) Don't force us mailing list subscribers to read your almost philosophical discussions about programming languages that have nothing to do with LEGO Robotics. You are waaaay out of topic! Thank you Laurentino Martins *<||:-) (...) (26 years ago, 30-Dec-98, to lugnet.robotics)

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