Subject:
|
RE: legOS and alternate operating systems
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Wed, 30 Dec 1998 14:47:42 GMT
|
Original-From:
|
Norman Fair <nfair@#IHateSpam#gdi.net>
|
Viewed:
|
1273 times
|
| |
| |
I don't know what language was used, but I'd guess it was object oriented.
Unlike older languages that only compile the routines that are actually
used, object oriented compiles everything. That's why a program written in
C++ is up to 100 times as large as the same C version.
-----Original Message-----
From: MwalimuB@aol.com [SMTP:MwalimuB@aol.com]
Sent: Wednesday, December 30, 1998 8:39 AM
To: lego-robotics@crynwr.com
Subject: legOS and alternate operating systems
Why is the software associated with development so big? 70 megabytes for
the
legOs development system? I think there is something fundamental I'm
missing
here.
The RCX is an H8, an 8 bit micro, certainly no more complicated than a
68HC11.
Even the more complicated development packages are under 1 megabyte. Is a
lot
of the program GUI? It might be I'm spoiled by DOS. I just don't see why
it's so big.
chris
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics
--
Did you check the web site first?: http://www.crynwr.com/lego-robotics
|
|
Message has 2 Replies:
4 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
Active threads in Robotics
|
|
|
|