| | Re: AI, AI & AC Arturo Ronchi
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| | (...) Com'on doesn't everybody want a robot that has more sense then only reverse/turn when it hits a wall ... (...) One of simplest forms of AI is to incorporate moods (AE) that can result in more human behavior. This can be done by using different (...) (24 years ago, 19-Oct-00, to lugnet.robotics)
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| | | | Re: AI, AI & AC Jason S. Mantor
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| | | | Do you have any references or links that you could share with us about "Game AI" ? I'm curious : ) (...) research (...) (24 years ago, 19-Oct-00, to lugnet.robotics)
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| | | | | | Re: AI, AI & AC Arturo Ronchi
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| | | | "Xanthra47" <Xanthra47@Inphotek.com> wrote in message news:G2onsu.KsA@lugnet.com... (...) "Game (...) Some, must see sites about game coding www.gdmag www.gamasutra.com www.gameai.com Try these articles; I hope ya can view them without being a (...) (24 years ago, 20-Oct-00, to lugnet.robotics)
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| | | | | | AI in games (was Re: AI, AI & AC) Tony Hirst
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| | | | apologies for continuing the off the lego-robotics theme, but i thought this may be generally of interest... there are some good papers relating to ai/intelligent agents in games from: (URL) includes the paper: Interactive Computer Games: (...) (24 years ago, 20-Oct-00, to lugnet.robotics)
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