Subject:
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RE: Using COM Controls in VC++
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Newsgroups:
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lugnet.robotics
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Date:
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Wed, 9 Aug 2000 12:52:30 GMT
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Original-From:
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Duncan Colvin <DUNCAN@nospamCLIMAX.CO.UK>
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Viewed:
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808 times
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Check out http://codeguru.earthweb.com/
It's not lego oriented at all, but it may have what you are looking for and
if it doesn't then you can post a message there.
DBC
<Two thumbs fresh>
> -----Original Message-----
> From: Colin Ryan [mailto:Colin.Ryan@cs.tcd.ie]
> Sent: 09 August 2000 12:35
> To: lego-robotics@crynwr.com
> Subject: Using COM Controls in VC++
>
>
> Hi All,
>
> I'm writing to this group as I expect there is a lot of
> COM/ActiveX expertise
> available here, after using the Spirit.ocx control with various IDE's.
>
> I'm currently using legOS for a project and want to use the
> LNP protocol
> (legOS's UDP like transport mechanism) to facilitate
> communications with the
> RCX from my PC. As I am tied into the Windows platform, it
> makes perfect sense
> to use the WinLnp COM control that was developed by Yannis
> Jeannotat. You can
> find this at: http://www.geocities.com/winlnp/
>
>
> My problem lies in trying to use this from Visual C++. I am
> not very familiar
> with the Microsoft COM environment. I have been able to
> register winlnp.exe
> and instantiate it in a Visual Basic project (once I've added
> it to the project
> references), but I still cannot use it from VC++. I do not
> know how to import
> it or reference it. I am reasonable familiar with C++, but
> not VC++. I have
> tried to find it in the 'Component and Controls Gallery'
> under the 'Add to
> Project' dialogue, but it is not there. I therefore do not
> know how to point
> VC++ to the control so I can instantiate it.
>
> Can you please tell me what I am overlooking, and perhaps show me how
> to use the control? Does anyone have some sample code? Is
> there a step between
> running the /regserver switch to register it, and actually
> using it, that I
> have left out?
>
> Thanks in advance,
>
> Colin Ryan
>
>
> http://www.cs.tcd.ie/Colin.Ryan/nanOrb
>
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