 | | Running NBC/NXC on a Mac (OSX)
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Assume I'm an idiot. As many will tell you here, this is at many times a reasonably safe assumption. Yes, I know who you are, stop snickering. How do I work NBC/NXC under OSX? When I download the latest package and double-click the app, it opens the (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt)
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 | | Re: Faster NXT LCD Screen Refresh
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(...) Okay, there's a little more to it than this. If you have a display that supports greyscales, it can control the level of the voltage jolt that's applied to each pixel during the actual refresh cycle. That way you get a smoother display with (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking, FTX)
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 | | Re: Faster NXT LCD Screen Refresh
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(...) So that is how you did it. I was wondering about this ever since I saw the announcement. Incidentally, this would have been great cross posted to .color as well. <</robotics/nxt/?n=539>> Doug (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking, FTX)
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 | | Re: Faster NXT LCD Screen Refresh
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(...) This kind of works. In the first instance, you get two identical shades of grey. In the second instance (and I've tried this) you'd be surprised to see that the difference in shades between the two greys is actually very small. You really need (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: Faster NXT LCD Screen Refresh
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(...) I already got one shade of grey out of it by flicking between two images at the current rate: (URL) I use all those spare cycles to mix and merge screen layers in real time, so this image has full parallax scrolling. I've been trying to do (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking, FTX)
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 | | Re: Faster NXT LCD Screen Refresh
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(...) <snip> (...) This is really interesting. If I understand correctly, to get colors, or at least shades of grey, you have to refresh the screen quickly and the "darker" the pixel, the more often it shows up in the pattern. For example, let's say (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: Adding syscalls/opcodes to NXT-G
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(...) John - I know you don't like this and I agree that the best solution is NI changing their compiler to allow extending firmware with new syscalls. The way things work, I'm afraid, this will not happen anytime soon. I'm trying to suggest (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt)
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 | | Faster NXT LCD Screen Refresh
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Here's a trick to get a faster rate on the LCD display refresh. It currently takes 16 milliseconds to refresh the NXT LCD. 16 "messages" are sent to the LCD. One message is sent per millisecond. There are two messages from the ARM to the LCD for (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Robo Quad - Stage Two and Three
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(URL) Robo Quad - Stage One notes> Stage Two - Completed Stage Three - Completed Stage Four - Work in progress (URL) Robo Quad - Gallery> Stage One - Completed (URL) drive system>> (URL) front paw - top>> (URL) front paw - rear>> (URL) front paw - (...) (19 years ago, 22-Mar-07, to lugnet.announce, lugnet.robotics, lugnet.technic, lugnet.build.mecha, FTX)
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 | | pbLua Beta 3 - Available
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All, pbLua beta 3 is available now at: (URL) This new version has the bug in the regulation fixed, and the default motor mode is brake, not float. I've also updated the API docs to correct errors (there are probably more) and added an install doc (...) (19 years ago, 22-Mar-07, to lugnet.robotics.nxt, lugnet.robotics.nxt.nxthacking)
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 | | Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
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Do we loose points for melting the eggs? At any rate, it makes the foil stay on better. ;-) --Peter (19 years ago, 22-Mar-07, to lugnet.events.brickfest, lugnet.robotics, FTX)
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 | | Re: pbLua Fun at OSX
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(...) Finally, I did something right - by accident! Christian, could I ask you to please send me (off list if you like) some screen shots of what happens when you connect the NXT? I can't remember if I sent you Mac instructions, but you just look (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | pbLua Fun at OSX
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Hello World, pbLua-Beta2 is out and 90% of my wishes are true now :D Running pbLua with OSX worked out of the box... 1. Flashing NXT and reboot the box once 2. checking for new NXT-Device (ls -la /dev/tty.usb*) 3. connecting with screen to NXT (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | Re: The standard NXT firmware & the case of the missing opcodes
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(...) I guess what I'm saying is '<<=', 'OP_ASL' and 'OP_LSL' are all the same thing (zero fill). '>>=' means either 'OP_ASR' (smear fill) or 'OP_LSR' (zero fill) depending on whether your target is signed or not. If you wanted direct equivalents (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: The standard NXT firmware & the case of the missing opcodes
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(...) Having used shifts in Z80 assembly before, I can see the uses of the different types. However, I can't see how I'd want anything other than arithmetical in the NBC opcodes. The only times I used logical, rotating, or with-carry-bit shifts was (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
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(...) Will, If you do manage to combine RCX & NXT, I expect it will look mashed-up, but unlike all the other stuff at BF, this is not a how-does-it-look competition. No matter how it looks, I'm sure people will cheer for robots that try to give them (...) (19 years ago, 21-Mar-07, to lugnet.events.brickfest, lugnet.robotics)
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 | | Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
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(...) I'll give it a whirl! I wouldn't want you to get the NXT prize just because you were the only one entered. :) My 'bot may be a mashup of RCX & NXT. It will likely be horrible ugly, and exhibit questional operational effectiveness, but fame and (...) (19 years ago, 21-Mar-07, to lugnet.events.brickfest, lugnet.robotics, FTX)
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 | | Re: Adding syscalls/opcodes to NXT-G
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(...) Can you flesh this out a bit? What do you have in mind when you say "create from it a new program clump"? The current version of the firmware limits the size of this buffer to 64 bytes. I increased that limit in my recent changes to be 800 (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | Adding syscalls/opcodes to NXT-G
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One of the biggest problems with extending the current FW is that the NI compiler for NXT-G/NXTToolkit is not so flexible. In particular, one can't add new syscalls. Here's a suggestion I would be happy to hear your ideas on - the NXT-G compiler has (...) (19 years ago, 21-Mar-07, to lugnet.robotics.nxt)
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 | | Re: Boosting power in a gear train / torque amplifier
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I think one way to do this uses a differential (URL) and a pole reverser (URL). I don't have a picture to hand but the idea is simple. One side of the differential is connected to the low torque "input axle". The differential housing is connected to (...) (19 years ago, 21-Mar-07, to lugnet.technic, lugnet.robotics)
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