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 Publishing / HTML / 202 (-20)
  Re: js help
 
I'm not sure what you're asking; I think I'm used to different terminology than you're using. Based on what I think you're asking... The name of the new window is the second argument passed to window.open. In your example, the window name will be (...) (23 years ago, 22-Jan-02, to lugnet.publish.html)
 
  js help
 
Howdy! I don't know much about javascript (I can decipher some parts) and I need some assistance. What I am looking to do is to make a pull down jump menu that will not only open a new window, but will do so with the javascript window properties (...) (23 years ago, 21-Jan-02, to lugnet.publish.html)
 
  Re: Help With HTML
 
Thank you so much John, the site part I needed it for is up if you want to use it and see how it came to be. (...) (23 years ago, 18-Jan-02, to lugnet.publish.html)
 
  Re: Help With HTML
 
(...) <snip of John Herre's good, working code> Note that a Javascript implementation will only work for users who have Javascript turned on, so you need to either catch that somehow[1] or have a note on the page indicating the Javascript (...) (23 years ago, 18-Jan-02, to lugnet.publish.html)
 
  Re: Help With HTML
 
(...) I put a couple of short samples, both using javascript, that do what I think you want at (URL) uses a select list for the answers, and (URL) uses radio buttons for the answers. The code for these is <html> <head> <title>choose a color</title> (...) (23 years ago, 18-Jan-02, to lugnet.castle, lugnet.publish.html)
 
  Re: some assistance with javascript please.
 
Try adding var before your local variable declarations, so your function becomes function Navigate() { var item = document.nav.search....ctedIndex; itemval = document.nav.search....em].value; if (itemval == "x") return; window.location = "(URL) + (...) (23 years ago, 15-Jan-02, to lugnet.off-topic.geek, lugnet.publish.html)
 
  some assistance with javascript please.
 
The simple script (below) I have written works fine in NN 4 & doesn't work in IE 5. Message - Line: 9, Char: 2, Error: Object doesn't support this action, Code: 0, Could someone please help me & let me know what I have done wrong or where I can get (...) (23 years ago, 15-Jan-02, to lugnet.off-topic.geek, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
On this subject I have created my first set of instructions (URL) feedback on the format would be appeciated, page one need to be created when i produce some realistic renderings to mimic a photo, also the same for the botttom of the last page. The (...) (23 years ago, 14-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpLC8u.1sw@lugnet.com... (...) I know I replied on this already, but to augment what I said, you could make your numbers _and_ your pictures transparent gif's, then simply place them (...) (23 years ago, 8-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpKzzu.JB@lugnet.com... (...) MLCAD's (...) You could make your own nice numbers (photoshop, whatever...) and then put them in the html instead of hand pasting them over each of your (...) (23 years ago, 8-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) It's not as bad as in photography, but the human eye has its limitations too - they just aren't as limiting as those of film. (...) Make them several images and use HTML to lay them out? Shouldn't be too hard to come up with 10 images (one per (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes- tweaking with the colors would probably be very helpful. I believe that MLCAD lets you do this. I'm confused about the "darker background" comment though. At least one other person mentioned this. I can certainly understand that another (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) There's not enough contrast within the black pieces. On my monitor it just looks like one large black POOP rather than several black pieces stuck together. LEGO uses a dark grey in their instructions, with a heavy black line to show the (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes- I'm thinking that I'll do web versions that are optimized for browsing, and a downloadable zip of a more printable version. I'll have to keep the zips off of my site, though. These instructions are about 1Mb total (if I'm recalling (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Yes, that's a hard problem. I really would like numbers, but have yet to find an easy way to do good-looking numbers and have them positioned well. (...) I agree- but MLCAD doesn't easily do this. Would LDraw be better? (...) On anything but a (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Hey- those look pretty darn good! I'll investigate this. The extra shadows from the lighting are still somewhat distracting, but that may be worth it. Thanks! -- Tony Hafner www.hafhead.com (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Wow- I didn't realize there was a setting for this. I'll check it out. (...) MLCAD has a picture-generation dialog (there's an icon on the toolbar of a camera to bring it up). It lets you choose a few different options. I'm using this to (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) Don't go off haf-cocked, now! (...) I'm considering keeping the current scheme for the web-based version, and doing a set of the same renders at much higher dpi (300?). These files would have the same physical size and filenames. The existing (...) (23 years ago, 7-Jan-02, to lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
(...) would be nice. -- Hop-Frog (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
 
  Re: Instructions for Mobile Message Decoder
 
Very nice! I could follow almost every step. Some suggestions: 1) As others have said, use numbers rather than arrows. 2) On some steps, the scale was too small, and I had trouble seeing exactly what bricks had been added. It's better to keep the (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)


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