| | Re: Instructions for Mobile Message Decoder
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(...) Hey- those look pretty darn good! I'll investigate this. The extra shadows from the lighting are still somewhat distracting, but that may be worth it. Thanks! -- Tony Hafner www.hafhead.com (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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(...) Wow- I didn't realize there was a setting for this. I'll check it out. (...) MLCAD has a picture-generation dialog (there's an icon on the toolbar of a camera to bring it up). It lets you choose a few different options. I'm using this to (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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(...) Don't go off haf-cocked, now! (...) I'm considering keeping the current scheme for the web-based version, and doing a set of the same renders at much higher dpi (300?). These files would have the same physical size and filenames. The existing (...) (23 years ago, 7-Jan-02, to lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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(...) would be nice. -- Hop-Frog (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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Very nice! I could follow almost every step. Some suggestions: 1) As others have said, use numbers rather than arrows. 2) On some steps, the scale was too small, and I had trouble seeing exactly what bricks had been added. It's better to keep the (...) (23 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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Looks good Tony, THe only thing I would recommend is some sort of navigation arrows to go forward and backward between the pages of the instructions. -chris (...) (23 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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(...) Good work! You can actually do POV-raytraced instructions without much extra effort. I have done that for my own instructions: (URL) trick is to use the "step" feature of L3P. Then L3P inserts clock statements the generated pov file. Thus you (...) (23 years ago, 6-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpFzGx.ME2@lugnet.com... (...) is (...) contest. (...) <snip> (...) I'm not sure if you're using ldraw or MLcad, but it's fairly difficult to tell where borders between pieces are (...) (23 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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| | Re: Instructions for Mobile Message Decoder
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(...) Half a reason from Halfhead Hafner...sounds about half right... 8?D (...) with the following notes: (...) Definately looks good on screen...for on screen viewing, the screen resolution JPGs are fine. Sucks to print though...72dpi is 72dpi, no (...) (23 years ago, 5-Jan-02, to lugnet.publish.html)
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| | Instructions for Mobile Message Decoder
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I've just finished the largest set of instructions I've ever done. This is for the Mobile Message Decoder, one of my entries in the Blacktron contest. Half of the reason I'm posting is to ask for input on the style of the instructions. Check it out (...) (23 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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