 | | Re: Instructions for Mobile Message Decoder
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Very nice! I could follow almost every step. Some suggestions: 1) As others have said, use numbers rather than arrows. 2) On some steps, the scale was too small, and I had trouble seeing exactly what bricks had been added. It's better to keep the (...) (24 years ago, 7-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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 | | Re: Instructions for Mobile Message Decoder
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Looks good Tony, THe only thing I would recommend is some sort of navigation arrows to go forward and backward between the pages of the instructions. -chris (...) (24 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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 | | Re: Instructions for Mobile Message Decoder
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(...) Good work! You can actually do POV-raytraced instructions without much extra effort. I have done that for my own instructions: (URL) trick is to use the "step" feature of L3P. Then L3P inserts clock statements the generated pov file. Thus you (...) (24 years ago, 6-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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 | | Re: Instructions for Mobile Message Decoder
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Tony Hafner <hafhead@PANTSplanetquake.com> wrote in message news:GpFzGx.ME2@lugnet.com... (...) is (...) contest. (...) <snip> (...) I'm not sure if you're using ldraw or MLcad, but it's fairly difficult to tell where borders between pieces are (...) (24 years ago, 5-Jan-02, to lugnet.space, lugnet.cad, lugnet.publish.html)
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 | | Re: Instructions for Mobile Message Decoder
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(...) Half a reason from Halfhead Hafner...sounds about half right... 8?D (...) with the following notes: (...) Definately looks good on screen...for on screen viewing, the screen resolution JPGs are fine. Sucks to print though...72dpi is 72dpi, no (...) (24 years ago, 5-Jan-02, to lugnet.publish.html)
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