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| | Re: Brickshelf Viewer
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| (...) What I'd rather see is Kevin to implement at least a few of these features, if not even more right on Brickshelf itself. Which is the whole point of BSV, to show Kevin just how much better Brickshelf *could* be. --SteveR (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) The reason the "real name" info was removed was to comply with COPPA. (...) Much improved? Here's what I see: Pros: selectable number of images per row selectable number of rows per page large image resize function Cons: slower reponse (by (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) Well, ideally this could be set up without using a bunch of hacks, instead using true content sharing ala the LegoFan.net discussions. (...) Keep in mind that I wrote this right at the time of the server move, so ads were not included yet. (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer (and MIME types)
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| (...) Hey, that's better. But does anybody actually use x-multi-part-ldraw for mpd files? I was under the impression that lugnet only serves up x-ldraw for dat, ldr, and mpd content. And back to the new GUI, I don't think it's really an improvement (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish, lugnet.cad)
| | | | Re: Brickshelf Viewer
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| (...) I agree, it's pretty darn nifty! (...) Perhaps there is a way to have it get at the LUGNET cross reference info? I must say that I thought this was nifty. Really! But what I would really really like to see, though, is that there be a way (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) The ldraw and track designer mime types were inadvertently left out when Brickshelf moved to new servers. I just added these: application/x-trackdesigner tdl application/x-ldraw dat ldr application/x-multi-part-ldraw mpd application/x-ldlite (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) Now if only BSV could surmise real name data and contact info ;-) -Tim (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) I'd love to see this running at LUGNET. -Suz (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Re: Brickshelf Viewer
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| (...) Can you do anything for folders with .LDR files? Take a look here: (URL) would be nicer than a screenfull of blank icons. It might also be nice if the server applied the application/x-ldraw mime type when you click on an LDR DAT or MPD file. (...) (21 years ago, 10-Mar-04, to lugnet.general, lugnet.publish)
| | | | Brickshelf Viewer
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| Several weeks ago, I created a php interface for Brickshelf which incorporates many of the features I've asked for many times. I know Kevin probably won't approve of this since it doesn't carry over his advertisements or count hits, but I wanted to (...) (21 years ago, 10-Mar-04, to lugnet.announce, lugnet.general, lugnet.publish) !!
| | | | Re: URLs in BrickShelf Gallery
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| (...) (Sorry, Larry, for the delay. I just *now* saw your reply.) :P The answer is: Both. Technical reasons. If I see the "human" URL (instead of the CGI one), I can snip off the tail end of the URL for the parent folder, one level at a time... (...) (21 years ago, 6-Mar-04, to lugnet.publish)
| | | | Call for guest bloggers - BIP
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| Blog -- (weB LOG) - A blog is basically a journal that is available on the web. The activity of updating a blog is "blogging" and someone who keeps a blog is a "blogger." Blogs are typically updated daily (or regularly) using software that allows (...) (21 years ago, 5-Mar-04, to lugnet.inst, lugnet.general, lugnet.publish, FTX) !
| | | | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| (...) [snip] (...) Paul- Thank you! I know that you guys had a lot of great ideas, and I'll contact you via email to discuss some details! Jennifer Boger legofan.net (21 years ago, 22-Feb-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains) !
| | | | Re: Ryan's overhauled site
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| (...) Whoa, good timing! Just a few hours ago I was poking around your site to see your LDraw-compatible K'Nex and Lincoln Log stuff, and I noticed the slick new design. Very sharp! One comment, though. The K'Nex and Lincoln Log links from this (...) (21 years ago, 20-Feb-04, to lugnet.cad.dev, lugnet.publish, lugnet.general)
| | | | Ryan's overhauled site
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| I'm happy to announce after half a year in the making, my entirely re-designed web site has been launched! Visit (URL) to see it. With its new look, Virtual Construction has a better face for the world, and you can even see a separate experimental (...) (21 years ago, 20-Feb-04, to lugnet.cad.dev, lugnet.publish, lugnet.general)
| | | | Taking LUGNET to the next level
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| Chats with people at BrickFest PDX last weekend got me thinking a lot more about LUGNET and its role in the community. I've bounced some of my thoughts off of various people (including three people from LEGO) and responses varied from positive to (...) (21 years ago, 20-Feb-04, to lugnet.announce, lugnet.admin.general, lugnet.org, lugnet.general, lugnet.build, lugnet.publish, lugnet.trains, lugnet.starwars, lugnet.castle, lugnet.space, lugnet.robotics, lugnet.lego.direct, FTX) !!
| | | | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| (...) why don't you guys just take over WorldLUG. I'll give you the whole architecture. Anybody can develop any module in any language, plus you can syndicate all the content out to people's sites using XML/SOAP/RSS etc. jus email me if you want, (...) (21 years ago, 19-Feb-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains, FTX)
| | | | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| (...) I'm a professional Software Engineer with 3 years of PHP and mysql experience, were I to log in and discover poorly commented, badly structured, inefficent code I don't think I'd laugh, I think I'd fix it. As a community, I think you are (...) (21 years ago, 17-Feb-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains)
| | | | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| (...) Icky. What about when amatures come in and write code that is... laughable... at best. Then you have a website made of mangled, chaotic code that definetly does not help the community at all. Poor commenting, bad structure, inefficent (...) (21 years ago, 16-Feb-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains)
| | | | Re: LEGOFan.net - central community run hub for all areas of the LEGO community.
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| (...) 1) That the site software will be published under an Open Source license. 2) That the content (or at least as much as possible of it) will be available as a whole under an Open Source license. 3) Probably also that we will set up a formal (...) (21 years ago, 15-Feb-04, to lugnet.org, lugnet.build, lugnet.castle, lugnet.general, lugnet.lego, lugnet.publish, lugnet.space, lugnet.starwars, lugnet.trains)
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