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  Re: Story crafting (was Re: Please read this!
 
(...) My apologies with the rather tenuous response. My family gave me a little ten minute ultimatum on the computer, so I was pressed to write the reply rather hastily. :) (...) Nah, conventional fantasy is *way* too repeated. Maybe I should (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
In lugnet.publish, Matt Hein writes: <lots of good back and forth> I can't stay too long tonite, I got a mountain calling my name but I will just leave you with this one clarification _Wild Seed_ *is* a fantasy. It may not be the conventional swords (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) I'm going to fix the dialogue first, then work on the rest of the specifics. (...) Avoid it all costs so the reader can figure it out, then. Noted. (...) Ah, this sounds pretty fun, actually. Why make an enemy obvious when in fact, they would (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Great. Now, a note... The samples I picked were just that, samples. I chose a few to illustrate a point, not that if you fix these you're all set. They're characteristic of much of the work that I read. (...) You're often better off not (...) (22 years ago, 23-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Boy, you and Sanburn are really zany for posting-group purity! 8^) I moved my part of the thread to ot.geek because I shifted into a particular discussion of authors, rather than the niceties of writing. But if you think it's better steered to (...) (22 years ago, 23-Dec-02, to lugnet.publish)


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