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In lugnet.loc.au, Richie Dulin writes:
> In lugnet.loc.au, Kerry Raymond writes:
> >
> > > I don't know if anyone else has asked this in the past, but I was curious if
> > > anyone has an explanation as to why LEGO seem to add prison/jails to such a
> > > large percentage of lego sets?
> >
> > Because kids like to play "good guy / bad guy" games (cops and robbers,
> > cowboys and indians, etc) and locking people up is part of that game's
> > scenario. The bad guy locks up the good guy as part of the evil plan, and the
> > good guy escapes, and the bad guy gets locked in the end for all the naughty
> > things he did.
>
> And then the bad guy can escape to start the cycle again...
>
> > So, it's just about playability for kids.
>
> Right, and IIRC sets with a prison cell also include an opposition character
> to lock up in it.
>
> Hmmmm interestingly, King Leo's castle missed out on a cell (though it did
> get the axe trap). How odd.
>
> > However, I agree that as adults we are probably all awash with jail doors. I
> > was looking at my collection the other day and was debating whether I should
> > build Alcatraz.
>
> Cheers
>
> Richie
Well, the answer is simple......
They want more Police Officers! lol
Or
They want to teach the kids early on how to escape! lol
Nah, but really, toys are a reflection of our society, and unfortunately it
includes more and more prisons. Who knows, maybe the kids playing with the
Lego's has his father in there?
Doyle
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Message is in Reply To:
| | Re: LEGO set design query
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| (...) And then the bad guy can escape to start the cycle again... (...) Right, and IIRC sets with a prison cell also include an opposition character to lock up in it. Hmmmm interestingly, King Leo's castle missed out on a cell (though it did get the (...) (23 years ago, 24-Jan-02, to lugnet.loc.au, lugnet.pirates, lugnet.castle, lugnet.western, lugnet.town, lugnet.space, lugnet.general)
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