| | Re: Pirate fleets Frank Filz
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| | (...) So far we've been playing the campaign game variant where folks start with a cutter. I've been doing some thinking about how to start with larger ships or get them into play faster. I like the additional role playing of the campaign game, but (...) (23 years ago, 4-Nov-01, to lugnet.pirates)
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| | | | Re: Pirate fleets Dan Vogel
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| | | | I would be up for coming down to play, I drive down to DC area like once a month or more anyway... I haven't seen my own collection for a couple months now though :( i moved out of the house where it is... at last count i was up to something like 2 (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
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| | | | Re: Pirate fleets Christopher L. Weeks
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| | | | (...) OK, so what have you been coming up with? Where does the problem lie? Is it just in the time it takes to battle it out? Or does the going to port and transacting cause much of the problem? (...) Agreed. It's even the more interesting part to (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
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| | | | | | Re: Pirate fleets Frank Filz
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| | | | (...) Turns still took too long to process. The time to battle it out is also significant (perhaps for the campaign game, two shots should be taken per turn?). Going to port took too long. Running NPC ships took too long A 2nd GM would help a lot. (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
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