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Subject: 
Re: Pirate Game - Ship Building Guidelines
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 18:56:13 GMT
Viewed: 
112 times
  
Frank Filz wrote:
...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)

I'll answer this one later (gotta head home)...

Sorry I didn't get to this last night...

If we do something like the campaign game, we will want many smaller
ships, and even if we play the battle game, it will still be nice to
have bunches of smaller ships. I will start building some small ships
over the next couple weeks. Unless we have a huge number of players,
lets just use my minifigs so we don't need to keep track of who belongs
to whom. If you have a favorite fig you want to use for your captain,
that would probably be ok (captains are easier to keep track of).

Another reason to keep to the smaller ships is to make things more
manageable since it sounds like for the most part we aren't familiar
with the rules.

Here's a post I made earlier with ship building guidelines:

http://www.lugnet.com/pirates/?n=914

Also check out Steve's pages and the pictures from the photo-documented
games:

Building Cutters and Brigs
http://www.io.com/~sj/cutters.html

Parte ye Firste: Combat
http://www.io.com/~sj/PirateGame1.html

Parte ye Second: The Campaign Game
http://www.io.com/~sj/PirateGame2.html

Tom Lentz's pictures of Steve Jackson's Pirate game
http://members.home.net/tlentz/pirates.html

Marcon LEGO® Pirates!
http://www.bright.net/~bdspicer/articles/lego/legopics.htm

Remember to come in costume for bonuses... (of course I'll have to dig
out a costume myself).

As far as things like dolphin saboteurs and shark catapults... Well, the
game is mostly serious, but does allow a little bit of fun (one hint
about how far the fun might extend though, I asked Steve once about the
role monkeys could play, and he mentioned that they had a role for them
early on, but dropped it as being too corny). I could see some room
however for some extra intelligent dolphins (so if you want to e-mail me
with ideas, I may compile a set of "rumors" about dolphins and publish
them. Of course reality will be based on what I or any assistant GMs
decide, though one possible hint is that I do own a trans-blue dolphin
[I don't think I have any white ones though - but if someone brings
some...]).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 1 Reply:
  Re: Pirate Game - Ship Building Guidelines
 
(...) ...when in doubt read the instructions :-) Well, I'm gonna kill lots of trees and print it all out to read! (paperless office be damned!) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the (...) (25 years ago, 24-May-00, to lugnet.gaming, lugnet.org.us.wamalug)

Message is in Reply To:
  Re: Pirate Game - I've got the GM charts!
 
(...) Ok, I'll let Steve know to put it on the schedule on his web page. I'm not sure how quick he'll be able to get it on but it's worth at least trying. In any case, once we have pictures after the fact, I'll pass the word to him about where they (...) (25 years ago, 23-May-00, to lugnet.gaming, lugnet.org.us.wamalug)

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