Subject:
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Re: big brikwars game...
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 10 May 2000 20:04:12 GMT
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Viewed:
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1539 times
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In lugnet.fun.gaming, Stephen F. Roberts writes:
> ...We were going to do some Brikwars at the East Coast Brikfest (june 9-11,
> join lugnet.org.us.wamalug for info), Jeff proposed a 'round the
> clock/continuous game' kind of thing. So I'm posting my initial ideas for how
> to structure this thing to get feedback/ideas from youse guys.
>
>
> My idea: Kinda like a 'king of the hill' scenario.
>
> ...I was thinking of a big area with some 'target' spots on it. Players start
> from any edge (or maybe some defined 'landing zones') and get points at the
> end of their turn for having a minifig alive and kicking uncontested in a
> target.
I was thinking of a "Last man standing" kinda thing. Basically, just try to
take out all vehicles/troops, and whoever has the most points at the end wins.
Points would be equal to the CPs of the enemy units destroyed. I've been
thinking about allowing teams/alliances, too, so the person who brings two
hundred troops won't have an overwhelming advantage.
> ...New players can start at any time by just grabbing a squad or two and
> joining a table edge. If any player gets wiped out, they can just grab a new
> squad and join in again (points keep adding up).
What if someone fields their entire force at the beginning? Should there be a
wait time before they can field the same units again, or can they not field
them again at all?
> ...And to reward good play, perhaps divide their points by how many CPs total
> they brought in. So players who bring in huge forces wont necessarily do
> better than players who bring in a couple small teams.
This would definitely make the scoring fairer. A must if there is no limit to
the amount someone is able to field.
> possible other things:
> ...give points for each fig killed (maybe 100 points for a target, 10 pts for
> a fig?) to encourage bloodshed :-)
Basing this on the troop's CP would be better, as a trooper with a deathgun is
more of a challenge than one with a pistol.
> ...bonus points for spectacular deaths (small missile takes out 15 figs), best
> unit, amazing saves (1 fig survives full onslaught of a heavy mecha), most
> stoopid thing done, etc
This has possibilities... :)
> ...some fixed 'neutral' weapons or bunkers that can be operated by whoever
> happens to get them (optionally, neutral weapons are indestructible).
Indestructible might not be a good thing... A smart player could have some
troops hole up in a bunker and make them nigh invincible. Weapon choice would
play a big part here. On the other hand, major bonus points could be
awarded...
Jeff
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Message has 2 Replies: | | Re: big brikwars game...
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| (...) ...They'd have an overwhelming advantage, but specially if we use the divide by points fielded idea, they still wouldn't necessarily come out best. And if we have several target areas spread out by >30", if the player with 200 pts wanted to (...) (25 years ago, 11-May-00, to lugnet.gaming)
| | | Re: big brikwars game...
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| (...) Actually, I don't think that would be so bad. You copuld clear out the bunker by poping an mkII missles off a bazooka, and through the window. That would make a few fig unhappy... Pearson (25 years ago, 13-May-00, to lugnet.gaming)
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Message is in Reply To:
| | big brikwars game...
|
| ...We were going to do some Brikwars at the East Coast Brikfest (june 9-11, join lugnet.org.us.wamalug for info), Jeff proposed a 'round the clock/continuous game' kind of thing. So I'm posting my initial ideas for how to structure this thing to get (...) (25 years ago, 10-May-00, to lugnet.gaming)
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