Subject:
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Pirate Game (was Re: big brikwars game..)
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Newsgroups:
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lugnet.gaming
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Date:
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Thu, 11 May 2000 19:01:23 GMT
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Viewed:
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1474 times
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Stephen F Roberts wrote:
>
> ...We were going to do some Brikwars at the East Coast Brikfest (june 9-11, join
> lugnet.org.us.wamalug for info), Jeff proposed a 'round the clock/continuous game' kind of
> thing. So I'm posting my initial ideas for how to structure this thing to get
> feedback/ideas from youse guys.
Would there be an interest in the Pirate Game also? I'd be willing to
run that (and can provide plenty of ships). That would be another good
round the clock type game.
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message has 3 Replies: | | Re: Pirate Game (was Re: big brikwars game..)
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| (...) Oooh!! Yes, I'd be interested! Hmmm... I'd have to make some Pirate ships for it... Would Airships (a la Final Fantasy) be okay? ;) We were also thinking of a Medieval/Fantasy Brickwars game. Would there be interest in that as well? Jeff (25 years ago, 11-May-00, to lugnet.gaming)
| | | Re: Pirate Game (was Re: big brikwars game..)
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| (...) I'm all over this! (Is that common vernacular, or do I need to explain that I'm very interested?) You have any details yet? Can I run an island full of exotic dangers that they have to land on and recover something from? If so, can I run the (...) (25 years ago, 15-May-00, to lugnet.gaming)
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Message is in Reply To:
| | big brikwars game...
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| ...We were going to do some Brikwars at the East Coast Brikfest (june 9-11, join lugnet.org.us.wamalug for info), Jeff proposed a 'round the clock/continuous game' kind of thing. So I'm posting my initial ideas for how to structure this thing to get (...) (25 years ago, 10-May-00, to lugnet.gaming)
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