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 Organizations / United States / NELUG / 2874 (-5)
  Simply A-mace-ing
 
Let me dispense with my bias up front: I think maces are *so* cool. Those beautiful skull-crunching flanges, that sleek round shaft, that brushed nickel color ... I love a good mace. Plus, there isn't much cooler than a knight in full armor, letting (...) (21 years ago, 26-Jun-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Oh yeah-- I think I'd go for the 1st one, though admittedly I kinda flip-flopped between them in the last game, depending on whether or not the troop was suffering from a weakness or a strength. But I think I defaulted more towards the 1st (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Ooh, Ooh, I just thought of something. Hadn't we also specified for this game that any multiple bonuses (for attributes, damage, etc.) have to be reduced to D6's as far as possible? That is: +1 --> +1 +2 --> +2 +3 --> +1d6 +4 --> +1d6+1 +5 --> (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Hmmm...Well that sounds rather interesting to me. ;) I have not played before--I have expressed interest if I would be in the area--but from reading the initial post and followups I have to say that you guys are definitely fine-tuning the (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug, FTX)
 
  Re: BrikWars part XII: A Game of Thrones II
 
(...) Heh, 3 reasons. 1. As Mike pointed out, we're insane. You really don't want to hear what goes on. If you're looking for UBER bordom, I should post the publically verifiable random number generation algorithms we were coming up with. 2. Much of (...) (21 years ago, 26-Jun-03, to lugnet.org.us.nelug)


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