Subject:
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Re: Brikwars at OurCon 04
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 30 Apr 2003 15:33:43 GMT
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Viewed:
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1728 times
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Actually, didn't Rayhawk run something small-scale and objective-oriented at
BricksWest? It's probably on his site...
I'd love to help, but I'm no good for a weekly match. I can brainstorm,
though. I'm already seeing a squads of space troopers deployed on a rescue
mission. :D
I think if you strip down the rule to simple move-and-shoot (and maybe a
turn-time limit) you should be able to greatly improve the speed of the
game. But I think an hour-game is really optimistic. :)
-W
In lugnet.org.us.nelug, Jonathan Dallas writes:
> I was actually sitting around yesterday trying to come up with a way to do a
> convention type Brikwars. I think I came up with a game that could be do
> able, but of course I'll need to test it first. So if anyone is up for
> doing a weekly/monthly Brikwars match, we could then work out the details
> involved.
>
> Things I need to figure out:
> -create missions of the game that will take only an hour to complete
> -simplifing the troops so newbies can use them easily
> -designing a scenery that adds to the excitement of the game
>
> Jonathan
>
> In lugnet.org.us.nelug, John P. Henderson writes:
> > Hi all!
> >
> > I know this is arguably early to be discussing it, but the organizers of
> > OurCon have been pushing me to inspire/suggest/develop event ideas for their
> > convention next year. One of the things I tossed at them was that I knew of
> > some BrikWars players (hint hint, you) that are always up for a game if
> > space can be provided.
> >
> > Some background:
> > OurCon is an annual Gaming Convention based in Western Mass. It has been
> > running for maybe ten years now, usually hosted by the Game and Hobbyist
> > League of UMass. During the late 1990's, I was a regular game master at
> > this con. After a series of rough years for the management, a new coalition
> > of game masters (led by an associate of mine) has taken the reins and
> > ambitiously aims to bring OurCon to its former glory by starting planning of
> > 2004 immediately.
> >
> > The dates for OurCon '04 are April 16-18 2004. It will be held on the 8th
> > and 9th floors of the UMass Campus Center, UMass, Amherst.
> >
> > I am not officially representing OurCon, but I guess you could consider me a
> > liaison for any Lego related activities that might take place there. I am a
> > newbie for BrikWars, but am hoping one or more of you might volunteer to
> > host a game (any takers?). I may help with scenery and such, as well as
> > coordinating and reserving space. So mark your calendars now for April '04
> > and let me know what y'all want to do.
> >
> > -Hendo
> >
> > PS I will also be organizing a Space Display, separate from any BW game,
> > for this Con. Moonbases and Monorails will be welcome! More on that at a
> > later date. :)
> >
> > FUT: .org.us.nelug
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Message has 1 Reply: | | Re: Brikwars at OurCon 04
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| (...) It was originally planned to be small-scale, but I ended up way overbuilding, the game ended up taking about 8 hours. (...) I agree, a three-hour time slot is a lot more realistic. I did set aside a section at the beginning of the 2001 to (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
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Message is in Reply To:
| | Re: Brikwars at OurCon 04
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| I was actually sitting around yesterday trying to come up with a way to do a convention type Brikwars. I think I came up with a game that could be do able, but of course I'll need to test it first. So if anyone is up for doing a weekly/monthly (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug)
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