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 Organizations / United States / NELUG / 2764 (-20)
  Moonbases in New England?
 
Hey All! I was just curious about how many Moonbase builders out there might be relatively close to me. Are there other Moonbases in or nearby New England? The reason I ask is that although I plan to join in any Moonbase display at BrickFest, I (...) (21 years ago, 17-Apr-03, to lugnet.space, lugnet.loc.us.ma, lugnet.loc.us.ct, lugnet.loc.us.ri, lugnet.loc.us.nh, lugnet.loc.us.vt, lugnet.loc.us.me, lugnet.loc.us.ny, lugnet.org.us.nelug)
 
  Re: When the world was young...
 
In the North, life is harder. The Northern Lands of Ram'aka are no exception, and those who spend their lives there are in a constant struggle against harsh nature on the one hand, and harsher neighbors on the other. Living near the very edge of (...) (21 years ago, 16-Apr-03, to lugnet.org.us.nelug)
 
  Re: Brikwars Scenery
 
Thank you, I love building scuplture and if I had enough green brick I would have covered the table. I know most people don't have a lot of brick that is why I wanted to put the baseplates on supports and not build the baseplates up to the desired (...) (21 years ago, 15-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Jonathan and I are from the Kingdom of Draak, a land strong in character and beauty. - Joe "Joe Comeau" <joecomeau@earthlink.net> wrote in message news:HDCu3s.21Au@lugnet.com... (...) just (...) the (...) (21 years ago, 15-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Hey, shouldn't we name our kingdoms? Keep in mind that you don't have to reveal your races, just give the land they're coming from a name. And just to clarify, each *team* is a kingdom. - Joe "Joe Comeau" <joe.comeau@ctp.com> wrote in message (...) (21 years ago, 14-Apr-03, to lugnet.org.us.nelug)
 
  Re: Brikwars Scenery
 
Jonathan, Let me be the first to say that the mountain looks *awesome*!! I love the stairways, the nooks, the crannies, and the sheer size of it. My LORD, that is cool. I think you have a good point about the raised scenery everywhere - I know I (...) (21 years ago, 14-Apr-03, to lugnet.org.us.nelug)
 
  Re: Brikwars Scenery
 
Hey guys, I finished most of the mountain for this game. It is 96x96 and about 22 bricks high. It has a 32x64 flat spot on the top that we can put Shaun's castle on. The mountain is also designed to sit on the table or on posts. I was thinking about (...) (21 years ago, 14-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Regarding the magic items that are going to be scattered about the land, I have one request...can we reserve the gold sword (from the Temple of Mount Everest, set 7417) for the Sword of Agot? It's not the end of the world if you already have designs (...) (21 years ago, 13-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) *Snippity* (...) Oh dear Lord! (of the LEGO Rings)... I want to play soooo bad... but I can't make it since I will be out of Boston that weekend. :( :( :( This looks like the best TL2 game ever... but I must admit I got tired of reading this (...) (21 years ago, 13-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD6MFz.1MK8@lugnet.com... (...) random (...) magical (...) Correct and correct. (What's your problem? There's only about a 100 messages in this thread.) (...) is it (...) Each Team. (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yup, that works. Thanks. Although I do like Mike's idea of each item having a possible negative as well. -W Thanks -W (21 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Alright you people have way to much free time at work so I'll post something quick before I get to far behind. Summary: -Each team has ten magic items (number them one through ten) -30 suitcases (small container) are placed on the field randomly (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Wayne McCaul" <wmccaul@NOSPAMattbi.com> wrote in message news:HD584w.16sn@lugnet.com... (...) idea (...) I'd (...) thing (...) and (...) roll (...) I think you're not seeing it right. Basically, each team comes up with 10 magical items. The actual (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) If it's any consolation, I've just about finished building a Medieval Battleship, which I was going to name the "LFB Pinafore". Hmm, maybe not. I will definitely figure out something appropriate though ... appropriate for whom, though, that's (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)


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