| | Re: Brikwars Scenery
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Jonathan, Let me be the first to say that the mountain looks *awesome*!! I love the stairways, the nooks, the crannies, and the sheer size of it. My LORD, that is cool. I think you have a good point about the raised scenery everywhere - I know I (...) (22 years ago, 14-Apr-03, to lugnet.org.us.nelug)
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| | Re: Brikwars Scenery
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Hey guys, I finished most of the mountain for this game. It is 96x96 and about 22 bricks high. It has a 32x64 flat spot on the top that we can put Shaun's castle on. The mountain is also designed to sit on the table or on posts. I was thinking about (...) (22 years ago, 14-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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Regarding the magic items that are going to be scattered about the land, I have one request...can we reserve the gold sword (from the Temple of Mount Everest, set 7417) for the Sword of Agot? It's not the end of the world if you already have designs (...) (22 years ago, 13-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) *Snippity* (...) Oh dear Lord! (of the LEGO Rings)... I want to play soooo bad... but I can't make it since I will be out of Boston that weekend. :( :( :( This looks like the best TL2 game ever... but I must admit I got tired of reading this (...) (22 years ago, 13-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD6MFz.1MK8@lugnet.com... (...) random (...) magical (...) Correct and correct. (What's your problem? There's only about a 100 messages in this thread.) (...) is it (...) Each Team. (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
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