To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2748
    Re: When the world was young... —Mike Rayhawk
   (...) Why not set it up with two potential effects for every item, one negative and one positive? When you pick up the item, a roll of 1-2 on 1d6 means the item is the bad version, otherwise it's the good one. That means no one will have an (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —David Eaton
     (...) Yeah, I'd kinda like to go this way more or less-- IE it's possible that 3 people bring gems (say) that all do negative things. Hence, people know "uh-oh, gems suck!" Originally I had a whacked out, but intensely random concept whereby: You (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Mike Rayhawk
     (...) On the other hand, if the most magical tower in existence has just been cracked open by a massive earthquake, it just may be possible that enough magical energy has been released that any time a soldier dies, his dropped items automatically (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD6Bw4.os3@lugnet.com... (...) Yeah, then you could create a bunch of peons that you then sacrifice so you can arm your better troops with magical items. Talk about chaos on the (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Shaun Sullivan
     (...) All right. At the end of the day, we're going to need to lay out some step-by-step instructions as to what each team has to provide with respect to the random magic items. I think we've all got a handle on how the teams' starting magical (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
    
         Re: When the world was young... —Joe Comeau
      "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD6MFz.1MK8@lugnet.com... (...) random (...) magical (...) Correct and correct. (What's your problem? There's only about a 100 messages in this thread.) (...) is it (...) Each Team. (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Joe Comeau
    "Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HD5I9L.237I@lugnet.com... (...) to (...) items (...) distribution (...) the (...) the (...) themselves, (...) I do like this idea. Although this does not get around the multiple (...) (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR