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 Organizations / United States / NELUG / 2744 (-10)
  Re: When the world was young...
 
(...) I like the idea that all effect are still possible. Adds sort of a Schrodinger's-cat effect to the trooper who picks up an item. The only thing is, doesn't that mess up the point spread? You can't construct items if you're assigning random (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"David Eaton" <deaton@intdata.com> wrote in message news:HD54G3.t0F@lugnet.com... (...) on (...) play (...) more (...) has (...) the (...) actually (...) knowing (...) chests (...) Yes, but it also applies if your team created two different kinds (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Huh? Who? Oh, sorry, I was distracted by a monkey with a bicycle made of ice cream... Uh... Technically, I am in Greenfield (when I am home). The big question for this topic is whether I can get from Greenfield to Arlington on the 27th. (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Wow. I've been watching the deliberations, and I only wish I could play. Nuts. Would someone please name a horse, a tree, or a ballista (or a ball of flaming pitch, if you're so inclined) in my honor? That way I can be there in spirit. best (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) stareing at fish... summoning swamp beasts, it's really all the same once you've lost isn't it? :) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)


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