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(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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