| | Re: When the world was young... Jennifer L. Boger
|
| | Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | |
| | | | Re: When the world was young... Joe Comeau
|
| | | | "Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | |
| | | | | | Re: When the world was young... David Eaton
|
| | | | | (...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | | |
| | | | | | | Re: When the world was young... Joe Comeau
|
| | | | | "David Eaton" <deaton@intdata.com> wrote in message news:HD54G3.t0F@lugnet.com... (...) on (...) play (...) more (...) has (...) the (...) actually (...) knowing (...) chests (...) Yes, but it also applies if your team created two different kinds (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | | |
| | | | | | | Re: When the world was young... Wayne McCaul
|
| | | | | (...) I like the idea that all effect are still possible. Adds sort of a Schrodinger's-cat effect to the trooper who picks up an item. The only thing is, doesn't that mess up the point spread? You can't construct items if you're assigning random (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | | |
| | | | | | | Re: When the world was young... Joe Comeau
|
| | | | | "Wayne McCaul" <wmccaul@NOSPAMattbi.com> wrote in message news:HD584w.16sn@lugnet.com... (...) idea (...) I'd (...) thing (...) and (...) roll (...) I think you're not seeing it right. Basically, each team comes up with 10 magical items. The actual (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | | |
| | | | | | | Re: When the world was young... Jonathan Dallas
|
| | | | | | Alright you people have way to much free time at work so I'll post something quick before I get to far behind. Summary: -Each team has ten magic items (number them one through ten) -30 suitcases (small container) are placed on the field randomly (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | | | |
| | | | | | | Re: When the world was young... Wayne McCaul
|
| | | | | (...) Yup, that works. Thanks. Although I do like Mike's idea of each item having a possible negative as well. -W Thanks -W (22 years ago, 11-Apr-03, to lugnet.org.us.nelug)
|
| | | | | |
| | | | Re: When the world was young... John P. Henderson
|
| | | | (...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
|
| | | | |