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 Organizations / United States / NELUG / 2674 (-10)
  Re: When the world was young...
 
(...) Ack, it's a great idea, but I have a wonderful troop who needs a magical backpack and another that needs a magical cloak. I still love the idea, but taking away the magic items or abilities of the troops will make then a lot less interesting (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) The basic recipe was: Take 250 CP and cram it into one minifig, predominately in SP. Equip the necromancer with two spells (to save on the cost of SP): fireball raise/animate/control dead The basic strategy was: Hole up in some corner (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) <SNIP> (...) Oh man, you gave me an idea...what if *no* units inherently possed any magic and it is *always* derived from objects? We could scatter these objects which have various powers all over the place and depending on what you find/take, (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Is there some way of allowing the switching of items between troops without one warrior becoming to powerful. Maybe we limit the range of SP weapons or make long range SP powers only an ability of the minifig. Are there rules on what a Mage (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Well, ok, a magic plate armor and sword aren't good examples, but let's just say a mega-powerful character doesn't need to worry much about where on the board he is. Consider Neil's necromancer. Ouch. (...) They actually already have AV for (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Hey, if it's not a big deal, I'm fairly certain that I can actually make this game - but... I don't think I can assemble an army (or, at the very least, I might need some help) and you guys give me an inferiority complex when it comes to building (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Word has it that Dave has been busy with a fine-tipped paintbrush. So far, all of his troops have plate armor, warp engines, and poisonous fangs. And wings. And, strangely, John Travolta chest hair. I've got photographs to prove it! :P We (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) ... can't let you guys have all the fun now ... Anyway, here's my thoughts: I like the 50 CP total limit per character ... that allowed for a ton of creativity, but prevented any trooper from being overly powerful. And it's a nice balance .. (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I could work on a ruff layout if I had a list of things we wanted to include on the layout. I have a bunch of green, brown, and extra NELUG gray bricks that I can use for this event. Plus I can use some of the gorge sections. <snip> (...) So (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I'll have to see what I can dig up... I've been sorting my basic bricks now that the Hoth base is down-- All the grey & white we could want. Tan, Green, & Brown are great for scenery, though... maybe if we get a 'basic' idea for a layout we (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)


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