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 Organizations / United States / NELUG / 1694 (-10)
  Re: NLDA [aka Medieval] Brikwars*
 
(...) Not really. Does anyone else from Team B think it's terribly wrong of us to reveal what we've got? I don't particularly care. It makes for good planning, I suppose. But then again, I suppose I wasn't really planning to bring anything to the (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) We on Team A have a pretty solid idea of troop / fortification type. I think what we've built and the style of it are relevant to this discussion. If everyone will see our stuff on Monday anyway, and we're building a storyline now, is there (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) Well-- really what it means is like Eric J. said (and I recall saying in the past), wherein if one team is defending, the attacking team gets a bit of a bonus becuase defending a good position/item has slight advantages. My thought on (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Hi, Richard Again. You guys sound so very technical about everything! Therefore, the best technical wargame out there is WARHAMMER(R) Check out their section on Senerion, and capturing an objective. Every thing in their games is completely balanced (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) Possibly. Part of the problem is that we've never really planned ahead in quite this much detail (picking sides, etc). A good rule of thumb for wargames like this is that an army defending a well-fortified position should get somewhere between (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) (define 'fluctuate' here?) This sounds like what I was hoping for. though it would seem that you ought not to know where *all* our men are. what if each team started with duplicate maps of the environment and some indication of important (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) I'm certainly up for it... of course I'll also take that to mean that we'll fluctuate what troops & weapons we field depending on your inital positioning. (...) It's certainly different than most of the games we've had in the past-- I've often (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  NELUG Paraphenalia Ready for Mondays meeting.
 
Message also posted to the NELUG mailing list. For those that ordered NELUG shirts I will be picking them up either tomorrow on on Monday depending on my schedule so I will have them for the meeting on Monday. So if you ordered and are on the fence (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
"David Eaton" <deaton@intdata.com> wrote in message news:GFACM0.3L1@lugnet.com... (...) If (...) showing (...) be (...) but if (...) Kind (...) Damn, Suz, you win. They AREN'T as slow as I thought. (...) talking (...) capture? (...) Of course, we (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) [just to repeat Jorge...] (...) We've done between 2 and 4 teams, and between 5? and 8 people. (...) Here's where time gets to be the issue. As Jorge said, we've got (for the present game) between 200 and 300 points per participant, which (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)


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