Subject:
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Re: Brikwars - The Final Installment
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Tue, 28 Mar 2000 16:23:47 GMT
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Reply-To:
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wubwub@^SayNoToSpam^wildlink.com
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Shaun Sullivan <sullis3@mit.edu> wrote:
>
> Last one, I promise;)
...Nah! more! :-)
...I'm throwing my 2cents in because I wanna hold a game at WAMALUG,
and if we do manage to put together a regional thing, I'm sure we will
have a nice big war to plan! :-)
> 1) Backpacks - in the rulebook, they are to be used only as
> parachutes. Since we happen to think they are the coolest looking
> things you can strap on the back of a minifig (not the big bulky
> adventurer ones, but the arctic or starwars hoth trooper/imperial guard
> ones), we also allowed them to take on their more traditional role -
> holding one or two small items which can be listed in the wearer's
> equipment list, and then take a turn to extract.
...Maybe use the big adventurers ones as parachutes, all others just
as backpacks. I would also say the little clips on the arctic backpack
can be used to hold, say, a CB radio to free the person's hands.
> 2) Robot Vehicle/ 'Mech Construction -
...sounds good
> 3) Each troop can move independently and autonomously (chain of command
> is not necessaily essential) However, a group of troops in close
> proximity and accompianied by a leader with a CB Radio can fire a
> combined salvo at a vehicle - in this situation, the damage is taken
> cumulatively, instead of individually (thus, 6 troops shooting weapons
> that do 1d6 damage each might possibly destroy a vehicle with a 7d6
> Armor Value - an event which could never happen if they were shooting
> individually) - this is up for further discussion. Essentially, we
> didn't want to be too tied down to a chain-of-command, but did want to
> have some benefit to having a leader-type amongst the masses.
...I like this idea! this is cool! I would recommend like 3" max
separation between individuals, and that the group has to be defined
before hand/distinguishable... don't want individuals just wandering
in and out... Perhaps with the caveat that they cannot use combined
firepower if not 'coherent' (the CB is being used to get them back
together "I'm not quite there sir, I'm just over the hill")
...Another thought I had was to let u deliberately buy troops at a
discount if they are part of a squad, with the caveat that they can
never act independently of the unit (have to stay close, basically do
the same things, etc)... maybe reduce the course of a SpaceMan to 3
vice 5? (but then again, I have not read the new chain of command
rules, so not sure about them yet :-)
> 4) Additional Armor: You can beef up your vehicle a little bit by
> paying for additional armor. Use the following guidelines:
>
> For every additional Cost Movement Penalty
> +1 5 pts -1"
> +1d4 10 pts -1"
> +1d6 15 pts -1"
> +1d8 20 pts -2"
> +1d10 25 pts -2"
> +1d20 35 pts -3"
...Id just stop at +1d10 and say for each additional +1d10 it costs 25
and does an additional -2"... keeps super heavy tanks from getting too
ridiculous I would think. May have to mull over this one...
> 7) Lastly, there have been some allusions to having some
> individual-type incentives, above and beyond the stated goals for each
> of the two sides. This is where some of the landscape's local flavor
> comes in - the idea is that scattered throughout the landscape will be
> an occasional cask of Guinness, designated by small wooden barrels.
> Anybody who comes across one of these and spends some time at it (one
> turn? two? three?) will be able to realize some of the virtuous
> properties of the sweet sweet nectar. Sure, perhaps there is an initial
> penalty to pay (-2 to all rolls, movement, etc.?), as the alcohol sets
> in ... but that can be justified with the addtional permanent bonus
> (+1? +1d4?) added to all skill and armor rolls after the alcohol wears
> off. That is, "Guinness For Strength"!! And, of course, the effects
> would be cumulative, so conceivably there could be some wonderful
> enhancements to characters. We'll be ironing out the details, but this
> is what we came up with to enhance the "flavor" of the game, and keep
> within the storyline.
...Hmmmm. U could have lots of fun with this one... put boxes all over
the place with random contents :-) (air strikes, cases of guiness,
cases of pabst blue ribbon masquerading as guiness (poisson :-)....
hmmmm
> *****************************************************
> myself
> Eric Joslin
> Eric Kingsley
> David Eaton
>
> ... anybody else? Hope to see you all there!
...Jain's Guide looks forward to many pics and reports (lol... all use
the same pics, but each person write their own review... that could
result in interesting results! :-)
...you can go back to ignoring me now...
wubwub
stephen f roberts
wildlink.com
lugnet #160
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Message is in Reply To:
| | Brikwars - The Final Installment
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| Last one, I promise;) The Brikwars Manual is packed with literally dozens of pages of well-thought-out rules and suggestions, almost all of which are completely optional ;) In most cases, we'll just go by common sense and goodwill. In some other (...) (25 years ago, 28-Mar-00, to lugnet.org.us.nelug)
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