| | Re: something to do... Steve Hassenplug
| | | (...) That's up to you (the builder). (...) I'm inclined to think that each builder may want to use his own indexing system. However, there would need to be some markers to indicate where each block goes. Maybe those could be white lines, on a green (...) (19 years ago, 17-Sep-05, to lugnet.org.us.laflrc)
| | | | | | | | Re: something to do... Chris Magno
| | | | | (...) Sorry, to hear that you think the next RTL game is lame. did I miss something? a 3x3 game was solved a LONG time ago. and by a plastic chicken no less. (URL) are you smarter than a chicken? The logic to solve 3x3 is public knoldge. if you want (...) (19 years ago, 18-Sep-05, to lugnet.org.us.laflrc)
| | | | | | | | | | | | Re: something to do... Steve Hassenplug
| | | | | (...) and, the mating game was solved long before any 3x3 game was even invented. But, that's not really the point, is it? Actually, with the exception of C$, I suspect this will require more programming than any game I've done. Even with Project X, (...) (19 years ago, 18-Sep-05, to lugnet.org.us.laflrc)
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