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 Organizations / United States / LafLRC / *79 (-10)
  Re: GBC Questions
 
(...) I've had the same thing hapen when I'm using LDCC--'Whys the train moving slow??' <beep beep!> 'Rats! Reload the firmware...' Dave K (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Questions
 
(...) Not so far - both Steve & I have run numerous hours of GBC trains (engine plus a couple cars) from a 1.0 RCX. I only noticed two issues: (1) the output area of the RCX does get slightly warm, at least on mine, but never shut down due to (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Questions
 
(...) We haven't used a large loop. Well, the loop at BF was big, but it was also divided into two segments. Also, the trains are only a couple cars long. It doesn't draw that much current. Steve (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Questions
 
In lugnet.org.us.laflrc, Steve Hassenplug wrote: <snip> (...) Thanks for telling--mucho appreciated. You don't find that having one motor port powering the entire track to be hard on the RCX? Dave K (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Questions
 
(...) welcome (...) Yes. The train motor is just another 9v motor, much like the one with the Mindstorms kit. (...) No. The reason for doing that (using the electrical plate) is if you are running big trains that put a large load on the RCX, or (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Hey Steve...
 
First, thought I'd visit this group to see what's up... Anyway, for the GBC--specifically the train portion--Few questions-- did you just connect an RCX to the track? did you use the 2x8 electrical plate to combine all outputs a la Mark Riley's (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc)
 
  Re: Just a few highlights and points...
 
(...) Nodes I haven't seen have a value of zero. Every time I [re]enter a node, I add 1 to the value that's currently there. If there's no right turn (I follow the right "wall"), I add 2. When the total is 4, you're done searching that node. So, (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 
  Re: Just a few highlights and points...
 
(...) Yes, I'm sure that's it - you just *imagined* you maze-solver worked ;-). (...) Hmm. OK, that's got me confused. I *know* I'm storing more information than needed, but each node in the path only takes 2 bits? If those two bits encode the (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 
  Re: Just a few highlights and points...
 
(...) I must have done something wrong. I'm only keeping 2 bits per node, instead of 8. Steve (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 
  Re: Just a few highlights and points...
 
(...) I didn't read it. But if I had... (...) Agreed. although if we start running mazes with loops (like Alegomazer did) I think mapping, physically, the maze will likely be needed - if for no other reason than to know when you've closed a loop. (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)


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