To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.laflrcOpen lugnet.org.us.laflrc in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / LafLRC / *160 (-10)
  Re: T3 Board
 
(...) I rendered it in LPub, and it came out the same (yellow). I changed the color from "Light-Green" to "Green" and it looks right. And, you may want to look into "multipart" models. It would let you draw ONE cube, and place it in the model ten (...) (19 years ago, 10-Nov-05, to lugnet.org.us.laflrc)
 
  Re: T3 Board
 
(...) It is my understanding that the idea is to allow a builder to use as much area beyond the 32x32 baseplate as they want on 2 sides (I don't think we ever determined which side(s), similar to the rules for rtlToronto's C$ competition. During (...) (19 years ago, 10-Nov-05, to lugnet.org.us.laflrc)
 
  Re: T3 Board
 
(...) It looks good - actually, I like the yellow. (...) How much outside? For instance, does that mean when building your robot you can *only* assume you can use the grid and surrounding two-stud area, and nothing outside of that? Is there a a (...) (19 years ago, 9-Nov-05, to lugnet.org.us.laflrc)
 
  Re: T3 Board
 
(...) I suspect you just put in a baseplate, and didn't specify the color... (19 years ago, 9-Nov-05, to lugnet.org.us.laflrc)
 
  T3 Board
 
A little while ago Steve asked me to put together a T3 board in LDraw. After some work and some discussions with Steve & Kerby, here is what I've come up with. (URL) don't know why LPub rendered the green baseplate I built the board on in yellow, (...) (19 years ago, 9-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
For now, I think I'm falling onto the side of "no bonus". Mostly, I want this to be a tic-tac-toe challenge. I'm assuming that if we get a dozen entries for example, then there will be a broad enough range of skill levels that the bonus won't really (...) (19 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) This is kind of tough. My initial thought was to "tip the scale" towards a robot that can not only play, but also clear the board. However, I doubt anyone will be able to build a robot, then go back and add-on the "Clear-the-board" feature. It (...) (19 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) I'm really on the fence. I just think it may limit either the number of entrants, or the number of competitive entrants. On competition day I'd like to see many (a dozen?) competitive robots, not 3 or 4 that are head and shoulders above the (...) (19 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) Ok, I'll assume I didn't say this in the message you replied to: On Fri, November 4, 2005 9:45 am, Steve Hassenplug wrote: (...) Here's my suggestion for scoring: 1) The event winner will be the robot that wins the most matches. 2) Each match (...) (19 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) How exactly are we defining clearing, and are both robots going to be attempting such clearing at the same time? I have visions of the "clearing" phase being a place we can all apply our Sumo robots... Perhaps a "self-reseting" system should (...) (19 years ago, 4-Nov-05, to lugnet.org.us.laflrc)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR