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Subject: 
Re: BrickQuest, anyone?
Newsgroups: 
lugnet.org.us.clb
Date: 
Sat, 18 Sep 2004 01:09:36 GMT
Viewed: 
4264 times
  
In lugnet.org.us.clb, Peter F. Guenther wrote:

> I might be convinced to drive out there for a session--not necessarily to run,
> but at least join in.

Cool!

> One word of warning regarding everyone building their own modules... I
> discovered at GenCon 2003 that building up walls on all sides made rooms
> difficult for players to access.  I then started building low and tall walls,
> putting low on two sides, but after GenCon and Origins this year was thinking of
> even dropping to just one low wall.

Yes, I was thinking that when I looked at the pictures on brickquest.org.  I was
thinking low walls, 2 or 3 bricks high, would work much better.

> Of course, that makes for less visually impressive rooms and less building fun.

Hmm, that's a good point.  Though building fun could also be had by making more
three-dimensional dungeons.  Stairs, varied terrain, etc. could mean both more
building and more interesting tactics in play.

> The other possibility is just building up walls around features (doors,
> fountains, etc.) but that may look a little weird.

True, though I think you'd get used to it pretty quickly -- seems like a good
idea to me.

Best,
- Joe



Message is in Reply To:
  Re: BrickQuest, anyone?
 
(...) I might be convinced to drive out there for a session--not necessarily to run, but at least join in. One word of warning regarding everyone building their own modules... I discovered at GenCon 2003 that building up walls on all sides made (...) (22 years ago, 17-Sep-04, to lugnet.org.us.clb)

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