Subject:
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Re: BrickQuest, anyone?
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Newsgroups:
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lugnet.org.us.clb
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Date:
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Sat, 18 Sep 2004 01:09:36 GMT
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Viewed:
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2114 times
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In lugnet.org.us.clb, Peter F. Guenther wrote:
> I might be convinced to drive out there for a session--not necessarily to run,
> but at least join in.
Cool!
> One word of warning regarding everyone building their own modules... I
> discovered at GenCon 2003 that building up walls on all sides made rooms
> difficult for players to access. I then started building low and tall walls,
> putting low on two sides, but after GenCon and Origins this year was thinking of
> even dropping to just one low wall.
Yes, I was thinking that when I looked at the pictures on brickquest.org. I was
thinking low walls, 2 or 3 bricks high, would work much better.
> Of course, that makes for less visually impressive rooms and less building fun.
Hmm, that's a good point. Though building fun could also be had by making more
three-dimensional dungeons. Stairs, varied terrain, etc. could mean both more
building and more interesting tactics in play.
> The other possibility is just building up walls around features (doors,
> fountains, etc.) but that may look a little weird.
True, though I think you'd get used to it pretty quickly -- seems like a good
idea to me.
Best,
- Joe
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Message is in Reply To:
| | Re: BrickQuest, anyone?
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| (...) I might be convinced to drive out there for a session--not necessarily to run, but at least join in. One word of warning regarding everyone building their own modules... I discovered at GenCon 2003 that building up walls on all sides made (...) (20 years ago, 17-Sep-04, to lugnet.org.us.clb)
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