Subject:
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Re: BrickQuest, anyone?
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Newsgroups:
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lugnet.org.us.clb
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Date:
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Fri, 17 Sep 2004 21:14:21 GMT
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Viewed:
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1533 times
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In lugnet.org.us.clb, Joe Strout wrote:
> I just discovered BrickQuest, and glanced through the rules. Looks like fun,
> and probably a bit quicker than BrikWars (which also sounds like fun). Would
> anyone here be interested in playing a BrickQuest game some CLB meeting?
>
> The chief problem I see is that the game master gets most of the actual building
> fun. But maybe we can come up with some variation in which we all get to build
> some rooms or trappings, which the game master cleverly integrates on the fly.
I might be convinced to drive out there for a session--not necessarily to run,
but at least join in.
One word of warning regarding everyone building their own modules... I
discovered at GenCon 2003 that building up walls on all sides made rooms
difficult for players to access. I then started building low and tall walls,
putting low on two sides, but after GenCon and Origins this year was thinking of
even dropping to just one low wall.
Of course, that makes for less visually impressive rooms and less building fun.
The other possibility is just building up walls around features (doors,
fountains, etc.) but that may look a little weird.
Peter
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Message has 1 Reply: | | Re: BrickQuest, anyone?
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| (...) Cool! (...) Yes, I was thinking that when I looked at the pictures on brickquest.org. I was thinking low walls, 2 or 3 bricks high, would work much better. (...) Hmm, that's a good point. Though building fun could also be had by making more (...) (20 years ago, 18-Sep-04, to lugnet.org.us.clb)
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Message is in Reply To:
| | BrickQuest, anyone?
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| I just discovered BrickQuest, and glanced through the rules. Looks like fun, and probably a bit quicker than BrikWars (which also sounds like fun). Would anyone here be interested in playing a BrickQuest game some CLB meeting? The chief problem I (...) (20 years ago, 17-Sep-04, to lugnet.org.us.clb)
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