| | Re: C$: Knowledge-Based Approach Chris Magno
| | | (...) I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep. you now have a better chance over me. if I say I have done the research and use the Slabovian concept, you know to counter with the "Upper Un-gabumba Land" (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
| | | | | | | | Re: C$: Knowledge-Based Approach Steve Hassenplug
| | | | | (...) I'm really trying to share. (hence, this thread) In fact, I'm willing to admit that my software can currently go 7 ply deep, for the complex middle-game moves, in under 30 seconds. That should be able to beat: move=rnd(7) Now, I just need to (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
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