| | Re: C4: *yawn* Chris Magno
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| | OK freak boy! listen up!!! one of the deciding factors of this game was because of ~YOU~!!!! you went on at the last game about how you wanted to see more of a programming challenge. so we came up with this!!! I don't deny that this will be a very (...) (21 years ago, 16-Oct-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: C4: *yawn* Michael Purvis
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| | | | (...) I still think the best way to make the game more exciting is to drop the time limit to more like 5 mins per bot. That way it severely limits the amount of calculation possible (like 15 secs per move) and forces people to make very quick (...) (21 years ago, 16-Oct-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: C4: *yawn* Bruce Sheridan
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| | | | I hate to agree with Chris, but, weve all said since minute one, that this contest was going to be long and boring. And Rob, you were the guy pushing for a programming contest. Well congratulations, youve got it. The concept of reducing the time (...) (21 years ago, 16-Oct-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: C4: *yawn* Bruce Sheridan
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| | | | (...) In fact, that's all the programming ANY of your robots have ever had! (21 years ago, 16-Oct-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: C4: *yawn* Rob Stehlik
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| | | | (...) Nice rant. If all that came of my post was bugging Chris some more then it was worth it :) (...) Yes, yes I did. So C4 is all my fault. But lets be honest, 3D piperacers with intersections would have been an almost impossible mechanical (...) (21 years ago, 16-Oct-03, to lugnet.org.ca.rtltoronto)
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