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  Re: pbForth Does DCC!
 
(...) Excellent! (...) This depends on how many trains will be running, but IMO should at least be programmable (ie the ability to use 1, 2 or 3 ports depending on load). Because you can plug LACC[1] boosters into the output, and drive extra motors (...) (21 years ago, 29-Sep-03, to lugnet.org.ca.rtltoronto, lugnet.trains)
 
  RE: pbForth Does DCC!
 
(...) I think I mis-stated my question. I meant to ask how many _independent_ DCC channels would you like to see. That is, one DCC loop controlling trains and another controlling switches, lights, crossings, etc. I'm going to wait for more input (...) (21 years ago, 29-Sep-03, to lugnet.trains)
 
  Re: pbForth Does DCC!
 
(...) Hi Ralph I do not think it would be a good idea to have multiple DCC channels. Sure you can have multiple power supplies (which I think the DCC people call 'power stations') but each one should carry the identical DCC signal. DCC packets are (...) (21 years ago, 30-Sep-03, to lugnet.trains)
 
  Re: pbForth Does DCC!
 
(...) Oh I see what you mean - and I agree with john that there's no real need for multiple channels. (...) Well I was thinking of relatively simple slave units, but with the ability to operate various devices when they receive appropriate DCC (...) (21 years ago, 30-Sep-03, to lugnet.trains)
 
  Re: pbForth Does DCC!
 
My project is along a quite different track, I am attempting to create the DCC control packets with a PC sound card feeding an 'H' bridge power booster. I think my hardware is finished as I have checked it far as I can using an osciloscope but I (...) (21 years ago, 1-Oct-03, to lugnet.trains)

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