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  Re: There's a reason steam engines use a flywheel...
 
(...) Angular momentum plays a big role in flywheel design as well. So you can bring velocity into it. You can add a small, light, fast flywheel, and a large, heavy, slow flywheel to your options. Also flywheels don't have to be circular and they (...) (18 years ago, 24-Oct-06, to lugnet.org.ca.rtltoronto)
 
  Re: There's a reason steam engines use a flywheel...
 
(...) Thanks for that addition Derek. One issue with high angular velocities is stalling. To get the high RPM you tend to need lots of gearing, and starting out can be a pig. Ideally, a high speed flywheel behind a CVT should work great, but I (...) (18 years ago, 24-Oct-06, to lugnet.org.ca.rtltoronto)
 
  Re: There's a reason steam engines use a flywheel...
 
In lugnet.org.ca.rtltoronto, Rob Antonishen wrote: <snip> (...) Thanks for the info, guys! I'll play around with some ideas--aat this time, the design dictates that the flywheel has to be 2 studs wide. I might go with multiple smaller flywheels (...) (18 years ago, 25-Oct-06, to lugnet.org.ca.rtltoronto)
 
  Re: There's a reason steam engines use a flywheel...
 
(...) You might consider using the LEGO magnet bricks (URL). They've got a good mass to them, and they're two studs wide. I can think of a couple different ways to fashion them into a round configuration: 1. studs facing in or out - with technic (...) (18 years ago, 25-Oct-06, to lugnet.org.ca.rtltoronto)

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