| | Re: rtl22 working concept Chris Magno
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| | (...) rulz page here: (URL) you have to build one touch senor in your bot that the other robot has to "press" (1) to signal, that the robot is done making its move. (...) again, i like to fall on the "spirit" rule here. if you want to make your bot (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtl22 working concept Rob Antonishen
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| | | | (...) So none of the "Arbitrator" stuff here? -Rob A> (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: rtl22 working concept Chris Magno
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| | | | | (...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtl22 working concept Brian Davis
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| | | | (...) Actually, we ran afoul of this, in that the first time Bryan's robot played mine, mine absolutely refused to acknowledge its turn. It turns out Bryan was using an old-style touch sensor, while mine was multiplexed with a light sensor, so I had (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtl22 working concept Derek Raycraft
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| | | | (...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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