| | Re: rtlToronto8 and light sensors
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(...) I should be able to bring a robot, but mine isn't coming together as nicely as I would like. I have a really slick three wheel driving base built, but the gathering/sorting mechanism has been tough to build. My original idea resulted in about (...) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)
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| | Re: rtlToronto8 and light sensors
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(...) Hrm, maybe I should think about a movement algorithm more complex than "drive around randomly" :) (...) Sounds like some people are picking up blocks, and some people are just pushing around blocks instead. VJR (URL) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)
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| | Re: rtlToronto8 and light sensors
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(...) Something based around at what point of the game you're in (ie, defensive vs offensive) and game state where blocks might be. (...) I'm gonna run a few tests with block detection at that level. Right after I stop splitting 1x2s with too much (...) (23 years ago, 29-May-01, to lugnet.org.ca.rtltoronto)
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