| | Re: TTT board marks or not
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OK, stupid suggestion coming up... Why not print a board that is guaranteed to fit in every printer and then fold (or cut) to that outline? Ralph (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) The bot should start not in the airspace that is denoted as common, which in the case of the C4 robot, was the baseplate that held the game board. For us, it's the Tic Tac Toe grid, but not necessarily the page borders. (...) Well, you don't (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) Tape. I like Chris' idea, I'd like to see a bigger grid. Derek (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) Tape. We talked about simply putting a small bit of tape on 2 sides of the paper, OR if thats a problem then the corners... OR double sided tape underneath and out of the bots way. Whatever is simple, and easy. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: TTT board marks or not
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(...) what stops the paper from moving around when the 'bots are writing on it? we have pretty slippery table surfaces, after all... Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | TTT board marks or not
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Calum Tsang wrote: snip (...) So, I seem to recall that at the dinner, people seemed ok with the idea that the bot was to start, "NOT on the page." This was going to eliminate the need for "registration" marks, and the need for everyone to have the (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: [r22] MORE OR LESS official game board - maybe
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(...) LMAO!!!!! but, dave, you forgot the cool part at the bottom. I did put R22 TIC TAC TOE :) Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: [r22] MORE OR LESS official game board - maybe
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(...) For those of you who don't ahve access to a PDF reader, I'll transpose the appropriate text from Chris's PDF fole to LUGNET format-- # Dave K (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) That's not quite what we did. Robot X has a touch sensor that is connected to one of Robot B's input ports. Robot O has a touch sensor that is connected to one of Robot X's input ports. Robot X passes turn to Robot O by pressing this touch (...) (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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| | Re: rtl22 working concept
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(...) while the Arbitrator is VERY cool. there is only one. These games are difficult enuff to organize ithout the extra step of hooking up to the Arbitrator. I suggest keep it simple. 2 bot's and a human to time the game. Chris (18 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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