 | | Re: [rtlToronto] rtlToronto20 Draft Rules Posted
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(...) Ya, but then we wouldn't have seen that funny penny-arcade comic. :-( Derek (20 years ago, 23-Nov-05, to lugnet.org.ca.rtltoronto)
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 | | Re: [rtlToronto] rtlToronto20 Draft Rules Posted
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Calum Tsang wrote: > In lugnet.org.ca.rtltoronto, Chris Magno wrote: > > >>MORE specifialy. it could be a safe assumption that if your bot can >>launch a block over more than 8 feet of the play area, and still hit a >>childs eye with enough force to (...) (20 years ago, 23-Nov-05, to lugnet.org.ca.rtltoronto)
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 | | Re: [rtlToronto] rtlToronto20 Draft Rules Posted
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(...) No, I just wanted clarification. 16 studs on centre is fine with me. (...) I'm happy with that. (...) So you are saying there should be clearance for a EOAT to enter to at least 4 studs into the TO. But as long as my TO opening is 8 studs by 7 (...) (20 years ago, 23-Nov-05, to lugnet.org.ca.rtltoronto)
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 | | Re: [rtlToronto] rtlToronto20 Draft Rules Posted
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(...) I would agree on Chris' interpretation. We'll update the page if no one objects. (...) I forgot to highlight it in "read" but I figured it needed to be debated. I think it must be a uniform colour and in fact I think that colour should be (...) (20 years ago, 23-Nov-05, to lugnet.org.ca.rtltoronto)
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 | | Re: [rtlToronto] rtlToronto20 Draft Rules Posted
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(...) There's a difference with this game, which is that people must cooperate. In games that require cooperation, standards must be made. For example, when we ran Connect Four, we had to define turn-passing, board interfaces and other such (...) (20 years ago, 23-Nov-05, to lugnet.org.ca.rtltoronto)
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