To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / *14741 (-5)
  Re: the deed as I see it.
 
(...) OK, I'm beginning to like this HITW idea. Seems more interesting and challenging than having open-top hoppers driving around (or standing still). Who's to say that your bot can't be a square, with 3 HITW, one on each side, and on the 4th side (...) (21 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) I have no problem with getting any EOAT into the square hole when the 'bots are lined up properly. I have a huge problem with getting the 'bots to line up properly. for example, if you're little square hole 'bot was facing the exact opposite (...) (21 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: the deed as I see it.
 
(...) Sorry Chris I didn't mean to say SMALL hole in my last post, I just thought that the whole fact of doing the transaction might be a a little hard, unless both robots are co-operating (one waiting, the other unloading). Very nice creation, (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  the deed as I see it.
 
I did up my own MOC as what the standard MIGHT look like, sorry for the colours. i am running out of all black. (URL) CLEARLY these bot could NEVER win, but it gives and idea of what i see the HITW standard to look like. i mean, heck its HUGE if you (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) wow, its like this game is mimicking REAL LIFE. shrug who new. your bot can have a rotating EOAT. that might solve some of your messy bits. Chris (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)

Next Page:  5 more | 10 more | 20 more
Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR