 | | Re: the deed as I see it.
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| (...) OK, I'm beginning to like this HITW idea. Seems more interesting and challenging than having open-top hoppers driving around (or standing still). Who's to say that your bot can't be a square, with 3 HITW, one on each side, and on the 4th side (...) (21 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
| | |  | | Re: the deed as I see it.
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| (...) I have no problem with getting any EOAT into the square hole when the 'bots are lined up properly. I have a huge problem with getting the 'bots to line up properly. for example, if you're little square hole 'bot was facing the exact opposite (...) (21 years ago, 21-Sep-05, to lugnet.org.ca.rtltoronto)
| | |  | | Re: the deed as I see it.
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| (...) Sorry Chris I didn't mean to say SMALL hole in my last post, I just thought that the whole fact of doing the transaction might be a a little hard, unless both robots are co-operating (one waiting, the other unloading). Very nice creation, (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| | |  | | the deed as I see it.
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| I did up my own MOC as what the standard MIGHT look like, sorry for the colours. i am running out of all black. (URL) CLEARLY these bot could NEVER win, but it gives and idea of what i see the HITW standard to look like. i mean, heck its HUGE if you (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| | |  | | Re: Mating Game - moc up
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| (...) wow, its like this game is mimicking REAL LIFE. shrug who new. your bot can have a rotating EOAT. that might solve some of your messy bits. Chris (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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