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| | Re: C$ - Code Only
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| (...) <snip> (...) Chris, Feel free to post v1.1. It is just pomakis code with no changes. Kevin (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | Re: The NEXT game.
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| I like this idea, and will probably attempt to build a robot. (...) From the department of redundancy department... But seriously, 3 feet sounds good. (...) None, other than itself. (...) None. Just remember that the more RCXen you have, the heavier (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | Re: C$ - Code Only
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| (...) I can see a few soloutions: 1 on board UI. run prg slot 1 or 2 depending on who goes first. for OTHER os's then you can have an ON BOARD UI, press view, or prg. to start. 2. beam a "message" to each brick. 1 or 2. 3. put a touch sensor on each (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | C$ - Code Only
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| Here's a quick look at the interface for a code-only C$ game. 1) There must be some method to tell you code if it's going first or second. 2) When it's your turn, calculate a move, then send an IR message which indicates the column number (1-7) of (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
| | | | Re: Great News!!!!
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| (...) AHh, but the issue was that, iirc, (and maybe I dont), 2000 *wasn't* a leap year--but I could be wrong on that Lemmee go check 2000 calendars... D'oh! My bad! I once again have a faulty recollection! Not unheard of. And I stand corrected. (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
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