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| | Re: ply vs turn
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| (...) So, during the qualification round, we're running robots against each other. How do you score them if they tie? Derek is suggesting we give it to whoever executes their total move time fastest. Calum (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
| | | | Re: ply vs turn
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| (...) here are the problems I KNOW! no one has proposed a way to fairly, accurately, and consistently score this game KEEPING IN MIND that we don't know if we will have 5 robots, or 18 robots show up. AS WELL we know that with "good" software this (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
| | | | Re: ply vs turn
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| (...) Here are the problems I see with ties: 1. I think we are going to see a lot of ties. 2. If two robots tie, they are very likely to tie exactly the same way if they play again. Derek (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
| | | | Train 2?!? Better late then never...
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| I developed a couple of rolls of film on the weekend and discovered a roll of pics from Train2.. So here they are! (URL) images are a little blury, I had taken them with my fathers camera, which has since died.. Jeff VW (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
| | | | Re: So, as usual, late to the game
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| In lugnet.org.ca.rtltoronto, Calum Tsang wrote: <snip> (...) Can you bring a few to dinner on the 9th? Dave K (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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