Subject:
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Re: LEGO Brick Masters Launches!
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Newsgroups:
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lugnet.lego
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Date:
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Wed, 29 Sep 2004 15:49:56 GMT
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Viewed:
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3287 times
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In lugnet.lego, Jake McKee wrote:
> And regarding the question/desire/request/demand for Mac software...
>
> Creating software for more than one platform (doesn't matter the platform,
> doesn't matter the software) costs money. We can argue/debate/discuss the amount
> of money, the length of time, and the amount of people and effort involved until
> we all pass out, but we can't argue that it costs money. Additional work ALWAYS
> costs more money.
>
> And knowing that developing software costs money, we simply MUST decide what our
> priorities are. When you look at stats on LEGO.com and see that more than 98% of
> the traffic is from Windows and IE, we have to assume that our money is best
> spent developing Windows based software.
Tssk, tssk, tssk...
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Message is in Reply To:
![](/news/x.gif) | | Re: LEGO Brick Masters Launches!
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| (...) It simply means that you will get a pile of 180 elements and once you design a model in LDD, you can turn to your pile and build that model. I'm not sure why the "one model at a time" was included, but I imagine it's just to make sure people (...) (20 years ago, 29-Sep-04, to lugnet.lego)
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3 Messages in This Thread: ![Re: LEGO Brick Masters Launches! -David Gregory (22-Sep-04 to lugnet.lego)](/news/x.gif) ![](/news/46.gif) ![Re: LEGO Brick Masters Launches! -Jake McKee (29-Sep-04 to lugnet.lego)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif)
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