Subject:
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Re: Idea-Instructions
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Newsgroups:
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lugnet.inst
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Date:
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Thu, 1 Aug 2002 12:36:12 GMT
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Viewed:
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2205 times
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In lugnet.inst, Ahui Herrera writes:
> > One thing struck me as we were discussing possibilities of instructions. As
> > opposed to only complete model-instructions, I would like to see a
> > repository of idea-instructions. We are already seeing many idea-folders
> > popping up in brickshelf, where people store their small but useful and
> > original ideas. A collection of, for example, methods of building modular
> > creations; of furniture ideas; of space greeblies; of castle wall
> > decorations... and just random ideas that anyone with a builder's block can
> > browse through for inspiration.
Shiri, that's a great idea, and something I certainly encourage for the BI
Portal.
> > Is that feasible? Is anyone interested in such a collection, in addition to
> > a collection of model-instructions?
> One of the difficulties of what you are aking for it that many builders
> build with the real brick and by the time the model is done it its very hard
> to go back and document via LDraw or take pictures of what the model looks
> like in the inside. It then becomes a tediuos process of having to take the
> model appart to photo a specific building method or having to use LDraw to
> document the model. Many people find attempting to LDraw their model after
> creating it time consuming or fustrating.
Or depending on your outlook, that process can be part of the fun.
> Approaching from the LDraw side only, like I do it a bit easier. I enjoy
> building virtual models MORE than playing with the actual brick. So for me
> it's a bit easier to show how the inside of my model looks but at the same
> time I have to spend tiwce as long trying to build a new model with virtual
> bricks becuase it's so much harder to visiallize the model and much harder
> to build something that has never been build before. The virtual tools are
> still too primaritize.
Peronally, I seem to have a hard time working only in CAD. I actually use a
ping-pong method:
I always start by putting something together in brick form. Once I have a
decent "alpha" version, I build that same model in CAD, and notice a number
of things to change or fix. After including those changes in the CAD model,
I then build in plastic again, from the CAD instructions. Of course, I will
find more problems, fixes, solutions.
This ping-pong from plastic to CAD to plastic happens until I get a version
that I am happy with, or I simply call it quits for a while on a design!
It is tough sometimes to deconstruct the model in order to build it
virtually, but the nice thing about this is that I have documented the
entire design process. Pulling out certain techniques is fairly simple at
that point.
I think the area this concept has problems with though is doing large scale
models. I can't imagine trying to use this process with Adrian Drake's
Bloodmoon ship, for instance.
> So unless the modeler has a 2nd person photographing the process as s/he
> builds or the modeler stopping to document most of the 'how was it build'
> gets losts. The best way to obtain these skills is for individuals to
> borrow ideas from other models and incorporate them into ones one.
I don't know about the "best way", but certainly "a" way. I think that the
more techniques that are shared in an easy to digest format, the better for
us all.
The bigger question then becomes, do we create some type of "system" or
"standard" for sharing these techniques? If so, what would this standard
look like? Any ideas?
Jake
---
LEGO Enthusiast
Webmaster - BI Portal
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Message is in Reply To:
| | Re: Idea-Instructions
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| (...) One of the difficulties of what you are aking for it that many builders build with the real brick and by the time the model is done it its very hard to go back and document via LDraw or take pictures of what the model looks like in the inside. (...) (22 years ago, 31-Jul-02, to lugnet.inst)
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