| | Re: What´s new at www.lego.com ?
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(...) I will take it from these two posts I'm not the only perso who HATES TLG's web designs? I happen to be running on an old 486 with only 16 megs of ram. Getting Netscrape to load faster than a minute is doing pretty good, but when they start (...) (25 years ago, 16-Oct-99, to lugnet.general)
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| | Re: What´s new at www.lego.com ?
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(...) Yep. Overproduced... underengineered, and definitely undertested. That's what you get for letting creative do your web site design. Creative needs to be a resource to the techies that actually make things work or you get high sizzle and no (...) (25 years ago, 16-Oct-99, to lugnet.general)
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| | Re: What´s new at www.lego.com ?
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(...) There is a 5th skill which is moderately valueable, but you can get away with, which I would treat as separate: technogeek. I would actually argue that the technogeek is what was allowed to wag the dog here. (25 years ago, 18-Oct-99, to lugnet.publish)
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| | Re: What´s new at www.lego.com ?
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Distinguish "technical" from "technogeek" ? I'd argue that technogeek is NOT needed unless geeks are your audience, and even then, they appreciate speed and simplicity too. (25 years ago, 18-Oct-99, to lugnet.publish)
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| | Re: What´s new at www.lego.com ?
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(...) I do this for a living, too, but I'm on the creative side. I don't disagree with your basic theories of interface design, but the way that you present them makes me suspect that you have little experience working with a good interface (...) (25 years ago, 18-Oct-99, to lugnet.general)
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| | Re: What´s new at www.lego.com ?
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I won't respond point by point but I will say this, a good designer has to have both creative and cognitive skills. Many bad designers have only creative skills, the way I (and CTP) define them. Understanding things like color theory, psychology, (...) (25 years ago, 18-Oct-99, to lugnet.general)
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