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    Q: How to handle commissions? —Brian Davis
    I've got to admit being slightly lost & stunned on this one, and would appreciate any advice from people who have done this before. Recently I've had someone ask to commission a copy of one of my models, and i'm trying to figure out how the heck (...) (17 years ago, 20-Dec-07, to lugnet.general)
   
        Re: Q: How to handle commissions? —Duane Hess
   (...) Charging for the parts is a pretty straight-forward thing. Charging for the time invested is pretty straight-forward as well. Like you said, it's the intangibles that are the hard part. What I have found is that the price of a LEGO work is (...) (17 years ago, 20-Dec-07, to lugnet.general)
 

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