Subject:
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Re: Q: How to handle commissions?
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Newsgroups:
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lugnet.general
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Date:
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Thu, 20 Dec 2007 15:19:58 GMT
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Viewed:
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4397 times
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In lugnet.general, Brian Davis wrote:
> I've got to admit being slightly lost & stunned on this one, and would
> appreciate any advice from people who have done this before. Recently I've had
> someone ask to commission a copy of one of my models, and i'm trying to figure
> out how the heck you arrive at a "fair offer" (after all, I don't work with
> bricks, I play with them :) ). I'm trying to price out the materials, and I
> figure I should charge for my time, or installation, etc... but I have *no idea*
> how to charge for the "intangibles", the fact that I created this version or
> mechanism.
>
> For those of you who have accepted commissions, how do you go about this? Or
> am I silly for even asking?
Charging for the parts is a pretty straight-forward thing. Charging for the time
invested is pretty straight-forward as well. Like you said, it's the intangibles
that are the hard part.
What I have found is that the price of a LEGO work is expensive enough as it is.
I personally don't charge for any intellectual rights for my work. I assume that
the price I give is a fair market price and that I'm turning my "baby" over to
someone who will take care of it. I leave contact information so that if
anything happens in the future, they will know how to contact me for repairs.
When the opportunity is there, I try to "sign" my work with my initials in LEGO.
It doesn't always happen, but I do it when I can.
-Duane
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Message is in Reply To:
| | Q: How to handle commissions?
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| I've got to admit being slightly lost & stunned on this one, and would appreciate any advice from people who have done this before. Recently I've had someone ask to commission a copy of one of my models, and i'm trying to figure out how the heck (...) (17 years ago, 20-Dec-07, to lugnet.general)
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