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Subject: 
Q: How to handle commissions?
Newsgroups: 
lugnet.general
Date: 
Thu, 20 Dec 2007 14:25:33 GMT
Viewed: 
3683 times
  
   I've got to admit being slightly lost & stunned on this one, and would
appreciate any advice from people who have done this before. Recently I've had
someone ask to commission a copy of one of my models, and i'm trying to figure
out how the heck you arrive at a "fair offer" (after all, I don't work with
bricks, I play with them :) ). I'm trying to price out the materials, and I
figure I should charge for my time, or installation, etc... but I have *no idea*
how to charge for the "intangibles", the fact that I created this version or
mechanism.

   For those of you who have accepted commissions, how do you go about this? Or
am I silly for even asking?

--
Brian Davis



Message has 1 Reply:
  Re: Q: How to handle commissions?
 
(...) Charging for the parts is a pretty straight-forward thing. Charging for the time invested is pretty straight-forward as well. Like you said, it's the intangibles that are the hard part. What I have found is that the price of a LEGO work is (...) (17 years ago, 20-Dec-07, to lugnet.general)

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