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> If we had a community of open standards
> (colors, website issues, xml, etc)
> we could synchronize many issues from
> site to site and it would greatly enhance
> our streamlining as a community
Ive only been here a few weeks but I already see this atleast software wise.
I'm a distributed systems solutions junkie of the old kind and to see:
pov, mlcad, ldraw, l3p, l3pao, bricktrack, bricklink, brickset, peeron and
who
knows what else all talking to each other so that I can create design render
list price
purchase my model all by just saving and retrieving files across software to
me is
amazing. Maybe some of this cooperative spirit will leak over into the
verbal
community side of things.
> but the main point is that its cooperative
> and the online lego communities are too often
> competitive.
Id really like to hear someone's explanation as to why this is and how it
can
possibly be 'good' at the level that it seems to occur. In the art
communities
I've been in the only competing has either been friendly 'tournamental'
designing
or maybe fighting over the same position/job/whatever. Generally good
artistic
communities compare and contrast but only compete with themselves. (But I
dont have a ton of experience, only the ones in college and one in the
villaige in ny)
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Message is in Reply To:
| | online communites
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| howD all, as a professional online community manager and developer, i also agree that the lego community needs to "get w/ the program" as it were. online communities are held together by sharing standards among multiple kinds of websites re: their (...) (22 years ago, 18-Apr-03, to lugnet.general, lugnet.people, lugnet.fun.community)
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